![]() ![]() If several border sources have interferring radii, that one wins the claim that has bigger border strength on the tile (the tiles of the sources themselves are not questioned). For other tiles, squared border radius for a single city staying in midland equals to a constant plus city population (capped with maximal city squared radius that equals to 26) multiplied on another constant, and bases have "border_radius_sq" property that identifies their radius. Several closest tiles around a city always belong to its owner unless an older city have the same claim on them. You can't make a specific border treaty, but the claimed tiles are identified automatically around border sources that are mainly cities, and also some (owned) bases. ![]() In some settings, you can't claim what you don't see, while in some another, you claim and then see what you have claimed.īorders are not static in Freeciv but can move even if they separate friendly nations. Generally, borders are recalculated at turn end, but their changes are handled immediately at events like building a claiming base or conquering a city. Finally, bordered area is calculated in the final score. For some government and some game settings, citizens are unhappy if the player's military units leave his (or his ally's) borders. Your cities can't work tiles in another player's borders even if they are within their city radius (but can work unclaimed tiles). There is a server setting that makes everything within the border visible. They are optional in most rulesets when they are on, you can see the lines in player-specific color that surround his or her territory (they can represent actual state on explored but currently invisible tiles, or not). Borders is a game concept that represents a nation's territory. ![]()
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