![]() ![]() You should now have three elements that look similar to the ones below. The first step is creating a new procedure, with the name of your entity followed by Layer. Registering a glow layer is very simple.This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me.This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning.You can now design a pattern or any artwork in the editor. Set the Width and Height to 16 pixels each. Go to the File menu and select Properties. You can download it and save it in your blocks folder or follow these steps to create your texture: Open up an image editor such as MS Paint.no_undo: boolean (Optional) - If true, no undo point is created.use_cache: boolean (Optional) - Whether to use the cached canvas/jimp instance.edit_name: string (Optional) - Name of the undo entry that is created.method: "canvas" or "jimp" (Optional) - Edit method.options: TextureEditOptions - Editing options.Returns: string edit( callback, options ) Returns the content of the texture as a base64 encoded string Scroll the texture list to this texture save( as ) Arguments: Returns: Texture showContextMenu( event ) Arguments: Opens the texture in the configured image editor Shows the texture file in the file explorer If 'blank', the texture is only applied to blank faces all: boolean or "blank" - If true, the texture is applied to all faces of the elements.The interface is not updated, no undo point is createdĮnables 'particle' on this texture if it is not enabled on any other textureĪpplies the texture to the selected elements Arguments: no_update: boolean (Optional) - If true, the texture is silently removed.undo: boolean (Optional) - If true, an undo point is created.Returns: MeshLambertMaterial select( ) Arguments:Īdds texture to the textures list and initializes it Arguments: Only works in the desktop app getMaterial() force: boolean - If true, no warning appears of the texture has unsaved changes.Opens a dialog to replace the texture with another file Arguments: Returns: Texture updateSource( dataUrl ) Arguments: error_id: number (Optional) - Sets the error ID of the texture.Loads the default white error texture Arguments: Returns: Texture fromDataURL( data_url ) Arguments: Returns: Texture fromPath( path ) Arguments: Returns: Texture fromFile( file ) Arguments: Returns: Texture fromJavaLink( link, path_array ) Arguments: cb: See types (Optional) - Callback function.Loads the texture from it's current source Arguments: Returns: string extend( data ) Arguments: Note: This may not always be up to date with the texture data Whether the latest version of the texture is currently loaded from and linked to a file on disk, or held in memory as bitmap data Whether the texture canvas is displayed in the UV/2D editor, for live feedback ![]() ![]() Can be a path (desktop app only), or a base64 data URL HTML-style source of the texture's displayed data. "backwards" or "custom" or "loop" or "back_and_forth" Used by some formats such as Java Block/Item Whether the texture is used for the models particle system. By default this is a number that increases with every texture that is added Relative path to the file's directory, used by some formats such as Java Block/Item Textures can be linked to files on the local hard drive, or hold the information in RAM. ![]() A texture combines the functionality of material, texture, and image, in one. ![]()
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